I: Checking whether resources has changed.ĪndroidPostProcessor:RepackAPK(String, String) (at Assets/CoherentUI/Editor/CoherentUI/AndroidPostProcessor.cs:275)ĬoherentPostProcessor:OnPostprocessBuild(BuildTarget, String) (at Assets/CoherentUI/Editor/CoherentUI/CoherentPostProcessor.cs:244) Java: I: Checking whether sources has changed. I: Loading resource table from file: /Users/fanjules/Library/apktool/framework/1.apkĪndroidPostProcessor:StartProcess(String, String) (at Assets/CoherentUI/Editor/CoherentUI/AndroidPostProcessor.cs:152)ĪndroidPostProcessor:UnpackAPK(String, String) (at Assets/CoherentUI/Editor/CoherentUI/AndroidPostProcessor.cs:264)ĬoherentPostProcessor:OnPostprocessBuild(BuildTarget, String) (at Assets/CoherentUI/Editor/CoherentUI/CoherentPostProcessor.cs:181) I: Decoding AndroidManifest.xml with resources. When I do a Build to Android on the Mac I then get the additional warnings:Īssets/Standard Assets/Scripts/CoherentUI/Detail/ViewListener.cs(177,29): warning CS0414: The private field `Coherent.UI._Width' is assigned but its value is never usedĪssets/Standard Assets/Scripts/CoherentUI/Detail/ViewListener.cs(178,29): warning CS0414: The private field `Coherent.UI._Height' is assigned but its value is never usedĪssets/CoherentUI/Samples/Standard Assets/Character Controllers/Sources/Scripts/ThirdPersonController.js(193,54): UCW0003: WARNING: Bitwise operation '|' on boolean values won't shortcut. (Warning) PID: 2875 | -1 19:07:18.383887 Requesting resource read for file:////Users/fanjules/Library/Caches/DefaultCompany/MAC_01_coherent_test/cookies.dat with internal id 0 reported FAILĬoherent.UI.UnityLogHandler:WriteLog(Severity, String, UInt32) (at Assets/Standard Assets/Scripts/CoherentUI/Detail/LogHandler.cs:19)Ĭoherent.UI.ILogHandler:SwigDirectorWriteLog(Int32, String, UInt32) (at /Volumes/MacBuild/PandoStatic/Coherent/UI/DotNET/swig/ILogHandler.cs:67)Ĭoherent.UI.CoherentUI_NativePINVOKE:UISystem_Update(HandleRef)Ĭoherent.UI.UISystem:Update() (at /Volumes/MacBuild/PandoStatic/Coherent/UI/DotNET/swig/UISystem.cs:50)ĬoherentUISystem:Update() (at Assets/Standard Assets/Scripts/CoherentUI/CoherentUISystem.cs:617) On the Mac, I get the following warning when I hit PLAY (but not build): On Windows, there *appears* to be no problem, but since I'm unable to currently build to Android due to a bug in Unity 4.2 with Android API 18 I can't be sure. This is something many other plugins lack in unity's asset store.Īll tutorials I have seen so far is the same approach where you get presented to a scene and some parts are explained(mostly by lines of codes where you have to read and understand every line in hopes of understanding the overall concept) and the other part are left unexplained which leaves you confused.Īnd again let me say I really have come to like Coherent UI!! And I'm sure I will come to love it when I fully grasp all of it.Ĭlick to expand.I'm currently on the Mac. To make this more appealing to everyone else with less knowledge of programming, I would suggest a different approach to tutorials.Īn ideal tutorial would be an step by step explanation of the concept behind using Coherent UI by having the user create a simple HUD/Menu project and building on it more and more until all the available features/parts of Coherent UI is covered. Going through them they made me feel more confused than enlightened, that is probably because I'm more of a graphics artist than a programmer. I feel that the sample demos and CoherentUI_Unit圓d_Guide.pdf doesn't do Coherent UI the justice. The hard/confusing part has been the to figure out how to use Coherent UI. I have been fiddling with Coherent UI for the past 2 days and I have come to understand that it is extremely easy to create your HUD/Menu system, since you can do pretty much everything you can do with CSS,HTML and JavaScript.
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